I am the Lead Artist for Earn to Die Rogue.
As the Lead Artist, I am responsible for managing the art team, maintaining an efficient and fair production timeline, and maintaining the artistic quality of the game through paintovers, art guidelines, and critique for both art and animation.
I am involved in creating:
- In-game Assets (and building them in Unity), which includes Character Art, Environmental Art, and Hardsurface prop-work (i.e cars and props)
- UI and UX, and In-Engine Implementation
- Marketing Assets
- Various FTUE and Script/Narrative Writing
I created concept art for 100% Wolf Movie and 100% Wolf: Legend of the Moonstone.
My roles included responsibilities such as:
- Designing characters, creating character turnarounds, and colour render work.
- Colour work for environmental work and props
- Key Light Concept Art
- Marketing Paintovers and Render Corrections
An ominous and mysterious portrait of The Amorist from Diablerie.
Diablerie is an ongoing board-game project lovingly created by me and my partner, Ben Hudson.
Diablerie was created as a game jam in 2023, and is continually being developed.
If you are interested in checking it out visit its itchio website here: https://oghe-games.itch.io/diablerie
Beastbound is a work-in-progress side project, intended to be pitched as a future game!
A collection of other illustrations and drawings created throughout the years.
Keeper's Embrace was published in Codex Obscurus in October 2022 by Editions Courette.
Codex Obscurus is an artbook with collective works from 145 artists from around the world depicting folkloric themes and artist's interpretations of the occult.
https://www.liberdistri.com/en/artbooks/625-codex-obscurus-9782382890042.html
I wanted to depict a young, spunky and adventurous heroine.
Ainu is a small little side project to create a character based off the indigenous Japanese Ainu people.
Game Artist - NextGen Gaming - 2015 - 2018
I created concept art and fully rendered illustrations for a variety of games and marketing.
+ Characters
+ Environmental Art and Background
+ Icons and Prop Work
Worked with 3rd Party IPs and studio original games.
I worked and consistently communicated with both my team as well as the art director and the game designer during the course of each game’s productions.
During my stay at NextGen I’ve been periodically tasked to take the lead in some team compositions, diligently overseeing work as a whole to create consistent and great looking games.